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6 Glossary
advertisement -- A public notice. An entry in the Advert Directory.
advertise -- To make publicly and generally known.
ancestor -- An element found by following a path of one or more parent
relationships.
attribute -- A description of a named slot of a specified type in a
class; each object of the separately holds a
value of the type.
binding -- The assignment of values to parameters to produce an
individual element from a parameterised element.
-- The descriptor for a set of objects that
share the same attributes, operations, methods,
relationships, and behaviour.
-- A physical replaceable part of a system that packages
implementation and conforms to and provides a realization of a set of
interfaces.
connection -- A bi-directional communication channel.
constructor -- A class-scope that creates and
initialises an of a class.
descriptor -- A model element that describes the common
properties of a set of instances, including their structure,
relationships, behaviour, constraints, purpose, and so on.
destructor -- A class-scope that destroys an
of a class.
-- An individual entity with its own identity and value. A
descriptor specifies the form and behaviour of a set of
with similar properties. An has identity
and values that are consistent with the specification in the
descriptor.
interface -- A named set of operations that characterise the
behaviour of an element.
model element -- An element that is an abstraction drawn from the
system being modelled.
-- A run-time physical object that represents a computational
resource, which generally has at least memory and often processing capability.
null -- null defines in a language and type dependent way the absence
of a value or object.
object -- A discrete entity with a well-defined boundary and identity
that encapsulates state and behaviour.
-- A specification of a transformation or query that an
object may be called to execute.
private -- A visibility value indicating that the given element is not
visible outside its own namespace even to descendants of the namespace.
-- A heavyweight unit of concurrency and execution in an
operating system.
public -- A visibility value indicating that the given element is
visible outside its own namespace.
resource -- An entity providing some capability. Example
for resources are computers (providing compute power), networks
(providing data transport capabilities), services (providing
capabilities specific to the service). Resource Management Systems
manage (discover, query, reserve, schedule, utilize, ...) one or
more types of resources, but typically not all types
simultaneously.
realize -- To provide the implementation for a specification element.
specialization -- To produce a more specific description of a
model element by adding children.
state -- A condition or situation during the life of an
object during which it satisfies some condition, performs some
activity, or waits for some event.
stream -- A uni-directional communication channel.
template -- A parameterised model element. To use
it, the parameters must be bound to actual values.
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Previous: 5 External Classes
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Andre Merzky
2004-05-20
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